Demo 2 Update
Starshifter Demo - See our Indiegogo » Devlog
What a crazy few weeks! Thank you all for your support, whether it's a pledge on the Indiegogo, a retweet, or even just playing the game! We've been hard at work over here getting the demo into a state that more closely matches our vision for the final game. In the meantime, I've gathered a list of changes we've made to the latest demo, Starshifter Demo 2.
Major changes
General
- Optimized collision boxes and added more LODs
- Added grass toggle to the pause menu
- Overhauled crow flying to make it more arcade-y
- Fixed coyote duplication
- Fixed out-of-bounds areas not respawning the player after the fade to white
- Fixed coyote animations on lower (or higher) framerates
Cameras
- Overhauled the camera system to introduce "virtual cameras"
- Virtual cameras themselves do not render
- They can be animated, moved, and attached without altering the render camera
- They can easily be cut to or transitioned to on demand, through code or game events
- They "stack" allowing the render camera to choose the most important one to actually render from
- They can alter properties (like FOV) of the render camera
- Virtual cameras themselves do not render
NPCs
- Disabled various unfinished or broken NPCs while they are being worked on
- You can no longer move during dialogue
Oh, and we have a Discord server now! Feel free to join :) https://discord.gg/wEQjnS6jCm
- Alscenic
Files
Starshifter_Demo2.zip 165 MB
Mar 07, 2022
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Starshifter Demo - See our Indiegogo
Starshifter is a game about shapeshifting, desert animals, and finding your place.
Status | Prototype |
Authors | Coyotic Games, Alligator Ventures, ZeWei, Alscenic |
Genre | Adventure |
Tags | Animals, chill, coyote, desert, Dogs, Exploration, Forest, Furry, nature, shapeshifting |
More posts
- Demo 4 UpdateOct 03, 2022
- Demo 3 UpdateJun 10, 2022
Comments
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While the control changes for the crow are nice, the initial speed boost especially, I still think the momentum isn't being handled correctly; The map is filled with high pillars and ledges that make for some very scenic views (draw distance not withstanding) and soaring over everything would be a nice extra reward for completing a tricky parkour section but after a few seconds in the air you just stop moving forward and slowly glide down like a minecraft chicken and it just feels wrong? Like that's not how birds are supposed to work?
Now, I am neither bird expert nor game designer but from what I understand about birds the wings make them glide but it's the flappage of the wings that makes them go up, so maybe repurpose the jump key when in crow form and have the player manually flap the wings, like, have it so that when the key is pressed the wings are out stretched and when it's not they're closer to the body; I think it might work but then again my brain is only half-working at the best of times